#Soylent | Logs for 2014-03-27

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[00:01:08] <DashComma> [SoylentNews] - Judge: IP is Not a Person - http://sylnt.us - I-am-127.0.0.1
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[00:26:38] <Blackmoore> hi
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[00:53:48] <SpallsHurgenson> oh, right, IRC. Hi IRC!
[00:54:50] <MrBluze> hi IRC
[00:55:12] <SpallsHurgenson> aieee, the IRC is talking to me!
[00:55:42] <xlefay> Hello world!
[00:56:57] <MrBluze> main() { printf("Hello world!\n"); exit(0); }
[00:57:15] <MrBluze> #include "stdio.h"
[00:58:40] <SpallsHurgenson> to this day, even though I've known for decades that it means "standard Input/Output", I still internally read that as "studio.h" :)
[01:01:51] <DashComma> [SoylentNews] - Texting ATMs for Cash Shows Cybercriminals' Sophistication - http://sylnt.us - text-cash4me
[01:02:50] <SpallsHurgenson> argh, I am /so/ tired of that story, especially since it is so low on actual information
[01:06:59] <SpallsHurgenson> huh... okay, this article had a little bit more info :)
[01:10:33] MrBluze is now known as MrBluze|afk
[01:12:52] FoobarBazbot|afk is now known as FoobarBazbot
[01:15:13] <DashComma> [Techwolf_Lupindo] Its a strange feeling one gets when there first submission manages to make it into part of a posted articial. :-)
[01:23:47] <n1> arrgghhhh
[01:35:05] <SpallsHurgenson> good use of mouthwash there, n1. now spit!
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[01:47:00] <n1> i failed and didnt use buzzwords during the meeting
[01:47:36] <SpallsHurgenson> on behalf of everyone with a brain in that meeting, thank you :-)
[01:47:43] <n1> lol
[01:48:09] <n1> too much stuff to actually deal with, no time for being a dick about it
[01:48:20] <SpallsHurgenson> buzzwords are a terrible power and should only be used responsibly :)
[01:52:32] <n1> like when you need a paradigm shift in your networking to improve your team dynamics in a cash-neutral way
[01:54:11] <FoobarBazbot> stderr: re. twitter
[01:54:37] <SpallsHurgenson> I don't know what you just said, but I have an overwhelming urge to throw oodles of money in your general direction!
[01:54:53] <FoobarBazbot> stderr: re. twitter & rss, yeah, i think it may just be GIGO
[01:54:59] <n1> i accept credit cards
[01:59:38] <SpallsHurgenson> oh, I don't know... credit card? I'll need more buzzwords before I go that far!
[02:03:03] <n1> you need a future-proofing strategy to achieve an exponential increase in the performance of your result-driven mentorship
[02:03:40] <SpallsHurgenson> Visa # 4111-1111-1111-1111 exp 01/15 will you accept $500,000?!!!
[02:04:14] <n1> thats a good down payment entry level agreement for my services ;)
[02:10:20] <SpallsHurgenson> on the other hand, would you REALLY want a client who is convinced by buzzwords? I mean, there is stupid and then there is STUPID
[02:10:47] <n1> for 500,000, sure
[02:10:53] <DashComma> [Techwolf_Lupindo] meeting?
[02:11:44] <DashComma> [SoylentNews] - Coal or Sol: Which Way Will We Go? - http://sylnt.us - my-solar-panels-are-covered-in-soot
[02:14:45] * SpallsHurgenson choses the nuclear option
[02:15:07] <Titanium> only way to be sure
[02:19:02] <SpallsHurgenson> back in the day, when I was a young lad, the nuclear option was what we all expected; of COURSE we were all going to have nuclear power plants in our homes, our cars, our ovens :)
[02:19:09] <SpallsHurgenson> I still haven't let go of the dream :)
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[02:20:35] <BadCoderFinger> Yo
[02:21:08] <SpallsHurgenson> you keep using that word; I do not think it means what you think it means
[02:21:20] <n1> i'd like solar, but nuclear is more realistic
[02:22:37] <SpallsHurgenson> I don't think solar would fly in this area either
[02:22:51] <SpallsHurgenson> actually, what with the winds we sometimes get, they WOULD fly; that's the problem :)
[02:24:43] <BadCoderFinger> Spalls: Are you a "Yo" elitist?
[02:25:05] <SpallsHurgenson> BadCodeFinger: one yo is never enough for me!
[02:25:39] <BadCoderFinger> Ha!
[02:26:06] <BadCoderFinger> Two makes a Filipino hunting weapon.
[02:27:17] <SpallsHurgenson> bah, they only do 1d4+1 damage!
[02:27:31] <BadCoderFinger> Dang. Time to update my tables.
[02:28:31] <BadCoderFinger> So Spalls, you might as well list your RPG collection.
[02:32:10] <SpallsHurgenson> I don't think I have enough time :)
[02:32:49] <BadCoderFinger> Ha!
[02:33:22] <SpallsHurgenson> I think at last count I had book from over 80 systems. Yes, I am a nerd :)
[02:33:38] <BadCoderFinger> I prefer SF. Traveller is a favorite, so is Blue Planet.
[02:34:08] <SpallsHurgenson> Yes, but WHICH Traveller? So many editions to chose! :)
[02:34:30] <BadCoderFinger> I like 4th. 5th is a bit overkill.
[02:34:44] <BadCoderFinger> I use Silhouette for the system, though.
[02:36:39] <SpallsHurgenson> You just mentioned two systems I don't have. Damnit, I know what store I'm visiting tomorrow :)
[02:36:40] <BadCoderFinger> I do have far too many Traveller books.
[02:37:37] <BadCoderFinger> If you have to pick, get Blue Planet. That's my all time favorite game. Mostly hard SF, easy system, and written by a marine biologist!
[02:37:59] <SpallsHurgenson> Traveller never captured my imagination, actually. I mean, I have the books but I've barely played it
[02:38:27] <BadCoderFinger> Gah! I love broad, sweeping space opera.
[02:38:57] <BadCoderFinger> I have the Last Unicorn Dune game! But only as a PDF, sadly.
[02:39:04] <SpallsHurgenson> the first RPG I played was actually very Traveller-like... even though at the time I didn't even know what an RPG was :)
[02:40:02] <BadCoderFinger> Heh!
[02:40:04] <SpallsHurgenson> it was just a game of "make believe" some friends and I played... vaguely based on the maps from Infocom text-adventures :)
[02:40:33] <BadCoderFinger> Everyone should start with D&D just to learn how bad it is.
[02:40:57] <SpallsHurgenson> eh, D&D is the worst system, except for all the rest :)
[02:41:31] <BadCoderFinger> No, it's the worst, except for Rolemaster and some niche games.
[02:42:00] <SpallsHurgenson> well, the newer versions certainly haven't endeared themselves to me :)
[02:42:14] <BadCoderFinger> Nah, me neither.
[02:42:48] <BadCoderFinger> For fantasy, it's hard to beat Talislanta, specifically 4th edition.
[02:43:55] <SpallsHurgenson> I'll stick with AD&D 1.5th edition, thanks :)
[02:44:03] <SpallsHurgenson> it's not the rules that matter anyway; it's the players :)
[02:44:19] <BadCoderFinger> That's true.
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[02:44:53] <BadCoderFinger> I have Burning Wheel, even though I'd never run it. It's a game for accountants.
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[02:46:14] <SpallsHurgenson> for all its faults, D&D always had the right balance of abstraction and realism, complexity and simplicity.
[02:46:47] <SpallsHurgenson> and a system that just begs for hacks :)
[02:46:55] <BadCoderFinger> Heh, not for me. It was always "A separate rule for every occasion..."
[02:47:46] <BadCoderFinger> A bit like GURPS, some player always had 50 more books, and ended up with a 500 point character in a 150 point game.
[02:48:17] <SpallsHurgenson> ehn, if its not in the corebooks, it's optional and can be ignored if you want :)
[02:48:30] <SpallsHurgenson> less "rules" and more "clarifications" and "ideas" :)
[02:50:43] <BadCoderFinger> I don't like rules heavy systems, myself.
[02:52:27] <SpallsHurgenson> Paranoia was always nice and light :)
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[02:53:11] <BadCoderFinger> Yeah, Paranoia is great for a beer and pretzels night.
[02:55:03] <SpallsHurgenson> mind you, it was never a game I could successfully RUN as GM; I didn't have the temperment. But it was fun to go through it as a player :)
[02:56:08] <BadCoderFinger> Yeah, you've got to have a sense of humor bordering on sadism, heh!
[02:56:51] <BadCoderFinger> It is fun to play. "But I love the computer! Just ask the Happiness Officer!"
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[03:02:40] <BadCoderFinger> Do you have Tekumel as well?
[03:03:38] <SpallsHurgenson> I played with the Petal Throne way back in the day and while I appreciated the effort, the world seemed very dry to me.
[03:03:54] <SpallsHurgenson> not to mention, I don't like using other people's worlds :)
[03:04:01] <BadCoderFinger> Weird, I really like the setting.
[03:05:04] <SpallsHurgenson> it was always the world-building that attracted me to the games anyway.
[03:05:26] <SpallsHurgenson> my main campaign has been running - more or less - in the same universe for several decades :)
[03:05:32] <SpallsHurgenson> (longer in game time :)
[03:05:40] <BadCoderFinger> That's pretty impressive.
[03:06:08] <BadCoderFinger> Reminds me of Aria, where you make a whole family lineage.
[03:06:49] <BadCoderFinger> Aria is big on world building.
[03:06:57] <SpallsHurgenson> of course, the sci-fi universe originally created back before I knew about funky dice and players rulebooks I've been developing to the point where I can plop an adventure anywhere from 200 years in the future to 50 trillion years :)
[03:07:35] <SpallsHurgenson> not that I've played an adventure in that setting in decades... but I have lots of space if I need it :)
[03:11:20] <BadCoderFinger> Heh, I admit my weakness for SF.
[03:13:40] <SpallsHurgenson> eh, that setting basically encompassed every genre, ever. Cyberpunk, space opera, hard sci-fi, time-travel, multiverses, superhero, fantasy, horror... it had it all :)
[03:14:12] <SpallsHurgenson> except a rules system :)
[03:14:49] <BadCoderFinger> Heh!
[03:15:56] <BadCoderFinger> I've never gotten a taste for superheros. I have a friend that will only run or play Hero. The problem is that every game turns into a 4 color comic.
[03:16:50] <SpallsHurgenson> my main fantasy campaign is more coherent and probably less original. Usual pseudo-medieval setting, big nasty empires and smaller good kingdoms.
[03:18:27] <SpallsHurgenson> but player actions have definite effect on the development of the world; the rise and fall of different factions and kingdoms
[03:19:10] <BadCoderFinger> That's a good sign.
[03:19:47] <SpallsHurgenson> it keeps the players involved.
[03:20:12] <SpallsHurgenson> hell, it keeps me involved, since I have to think about how their actions will effect the world as a whole :)
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[03:21:45] <DashComma> [SoylentNews] - Pollution Killed 7 Million Worldwide in 2012 - http://sylnt.us - cough-wheeze-not-good-news
[03:21:49] <BadCoderFinger> I'm doing a Traveller game lately. Capitalizing on the Imperial/Solomani tension.
[03:21:53] <SpallsHurgenson> they've watched kingdoms topple because of their errors, got involved in an imperial civil war, brought new religions into existance, helped raise the world's equivalent of Atlantis, chased down ancient evils, the usual :)
[03:22:09] <BadCoderFinger> Heh!
[03:22:34] <SpallsHurgenson> Solmani were the Terran humans, right?
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[03:22:39] <BadCoderFinger> Yep.
[03:23:10] <BadCoderFinger> My players are Imperial, one ex-scout and one hard core ex-navy.
[03:23:35] <SpallsHurgenson> was always favorable towards the Terrans :)
[03:23:48] <BadCoderFinger> One synthetic of unknown origin, and a wannabe merchant who ends up stealing a lot.
[03:23:53] <SpallsHurgenson> what were the bugs called again?
[03:24:29] <BadCoderFinger> Which bugs? There are a lot. You probably mean Droyne, who aren't much like bugs.
[03:24:59] <BadCoderFinger> Or hivers, which aren't much like anything.
[03:26:29] <SpallsHurgenson> I think I was thinking of the Hiverse
[03:26:42] <BadCoderFinger> Yeah, they're odd.
[03:27:05] <BadCoderFinger> Over two thousand worlds in their empire.
[03:28:47] <SpallsHurgenson> I liked the setting of the early Traveller universe that focussed on the rise of the Terrans. Much harder sci-fi. Vaguely recall I didn't care for the rule system, though :)
[03:29:53] <BadCoderFinger> Yeah, it has its issues. Hence my use of Silhouette.
[03:30:04] * SpallsHurgenson checks the shelf "Traveller 2300, that's what it was called!"
[03:30:56] <SpallsHurgenson> thre was a D20 derivative that was hard-SF too...
[03:31:33] <BadCoderFinger> If I'm not mistaken it was during the fourth interstellar war that they lost Earth, and many of the surrounding systems.
[03:32:04] <SpallsHurgenson> I'll take your word for it :)
[03:33:18] <SpallsHurgenson> (wow, I have a lot of battletech books :)
[03:33:29] <BadCoderFinger> Ok, I might really be into Traveller!
[03:33:54] <BadCoderFinger> Yeah, I have a few. It was cool building your own mech.
[03:35:02] <BadCoderFinger> Do you have the attempt at an RPG called Mechwarrior?
[03:36:06] <SpallsHurgenson> I had a whole series of homebrew mechs; the "Lost Mechs". Basically prototype mechs that lost out to more successful designs (sort of like how the XF-23 lost out to the F-22)
[03:36:34] <SpallsHurgenson> yeah, did Mechwarrior. Never really did /Battletech/ proper; miniature gaming was too expensive for me :)
[03:37:06] <BadCoderFinger> We used Gobots, heh.
[03:39:12] <SpallsHurgenson> we did one horrific Star Fleet Battles adventure, way back when. Talk about arcane rules. I think we wore our dice down to dust with all the rolling
[03:39:58] <BadCoderFinger> Yeah, Starfleet Battles was awful!
[03:40:51] <BadCoderFinger> FASA Star Trek wasn't much better.
[03:41:27] <SpallsHurgenson> but in honesty, it was mainly D&D in its various incarnations. And these days - with one exception - pretty much all we play
[03:42:15] <BadCoderFinger> That's the one game my group avoids like plague.
[03:43:23] <SpallsHurgenson> as I said, for all its (many, many) flaws, it still has the best balance of usability and configurability for our group.
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[03:43:50] <BadCoderFinger> Well, if it works for you, I can't argue with that.
[03:44:06] <SpallsHurgenson> not to mention it is fairly settings-agnostic, which you can't say for a lot of other rules system (e.g., Call of Cthulhu sort of requires you to play in a Cthulhu-verse, etc)
[03:47:25] <BadCoderFinger> Well, I wouldn't say that. I don't find it a good match for modern, or SF.
[03:47:54] <SpallsHurgenson> true that. it sucks for ranged combat. :)
[03:48:08] <SpallsHurgenson> but I meant more along the lines within its chosen genre (e.g., fantasy)
[03:48:52] <SpallsHurgenson> its fairly adroit at handling anything from low "Conan" fantasy up to Tolkein-esque high-fantasy, and everything in between
[03:49:21] <SpallsHurgenson> it doesn't tie you down to a particular setting, like the World of Darkness tries to, or Warcraft
[03:49:39] <SpallsHurgenson> since creating the setting is the main draw for me, that's very important :)
[03:51:23] <BadCoderFinger> Yeah, WoD was a decent game marred by weirdo gamers.
[03:53:55] <SpallsHurgenson> ehn, that never affected me much. It had a reputation but our group was past the "emo" stage of life by the time we got to the system :)
[03:54:09] <BadCoderFinger> Heh, lucky then.
[03:55:19] <BadCoderFinger> Everlasting was a ripoff, but it was a decent game.
[03:55:20] <SpallsHurgenson> but the system doesn't really encourage creating your own world; it is expected you will use the mythos and characters of the default setting
[03:55:43] <BadCoderFinger> Yeah, they always favored railroading you.
[03:56:03] <SpallsHurgenson> Traveller was much better in that regard, in that it had its own setting but the rules - at least in the earlier editions - were equally adroit at handling your own creations
[03:56:26] <SpallsHurgenson> (then again, Traveller was created back when that was the expected method :)
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[03:56:48] <BadCoderFinger> Yeah, each world is my own invention, there's a lot to be said for that.
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[03:58:11] <SpallsHurgenson> this meant the system was often generic and I think Vampire and the WoD (and similar) games were a reaction to this; they offered a more cohesive and stronger experience
[03:58:35] <BadCoderFinger> Yeah, but fewer destinations.
[03:58:37] <SpallsHurgenson> but as I said, I consider the maleability of the older systems one of their great strengths :)
[03:59:22] <SpallsHurgenson> (although it did lead to one of the weaknesses of those systems: unending splatbooks to assit GMs and players tailor the game to their liking :)
[04:00:10] <BadCoderFinger> Yeah, WoD was "splatbook of the month club."
[04:01:04] <SpallsHurgenson> no, there's a difference, I think. WOD splatbooks were mandatory and necessary evolutions of the game. D&D (and other older systems) splatbooks were optional accessories
[04:01:49] <SpallsHurgenson> the problem was, gamers conflated and confused the two, so you ended up with your original complaint: generic systems that had so many rules and splatbooks that it was easy to game the rules (the 500-point character in a 150-point game)
[04:02:35] <BadCoderFinger> Yeah, that was my complaint.
[04:02:56] <SpallsHurgenson> but the latter was avoidable by not using all the splatbooks... in WOD (and other systems tied so closely to their setting) you COULDN'T avoid using those books
[04:04:19] <BadCoderFinger> Yep!
[04:05:48] <SpallsHurgenson> the problem often was, that GMs and players - used to the necessity of splatbooks in more focussed systems like WoD, thought the same held true for D&D... and thought every D&D splat was mandatory too. Except that made the game unwieldy and unbalanced ("a seperate rule for every occassion", I think you said)
[04:06:49] <SpallsHurgenson> which didn't happen if you - properly - ignored the splats or picked only a few of 'em, instead of accepting all of 'em. :)
[04:10:29] <BadCoderFinger> That is true, but it did alienate the players that bought all the splatbooks. Which was probably the strategy all along.
[04:10:57] <BadCoderFinger> I've got good players now, but that wasn't always the case.
[04:11:14] <DashComma> [SoylentNews] - GPU Interconnect Created for Faster Supercomputing - http://sylnt.us - looking-forward-to-some-pretty-pictures
[04:11:40] <SpallsHurgenson> I have two groups; one group are GREAT players, the other not so much :)
[04:11:57] <SpallsHurgenson> although that probably has as much to do with me and what I expect out of 'em :)
[04:12:22] <BadCoderFinger> Heh!
[04:12:30] <SpallsHurgenson> the great players match my expectations; we prefer the roleplaying and exploration aspects far more than the gamey-bits of combat and leveling
[04:14:01] <BadCoderFinger> Yeah, story and character over the rolls.
[04:14:17] <BadCoderFinger> Ever try Nobilis?
[04:14:43] <SpallsHurgenson> the other guys, well, they frustrate me because they never ASK about the environment or the people. They just rush off and then wonder why they get stuck or die :)
[04:15:29] <SpallsHurgenson> nope. apparently it doesn't use dice. But I like the funky dice :)
[04:15:38] <SpallsHurgenson> (except D4. I've stepped on that fucker far too often :)
[04:16:08] <BadCoderFinger> Heh!
[04:16:48] <BadCoderFinger> Yeah, Nobilis is diceless. It's a game for a room full of GMs. Unlike Amber, it's not systemless, though.
[04:17:25] <SpallsHurgenson> I'd probably have a problem with that; I'm too much of a control freak :)
[04:18:25] <SpallsHurgenson> players affect my world, but I reserve the final say of what happens to myself :)
[04:18:36] <BadCoderFinger> It takes a talented GM, but the effort is worth it.
[04:20:10] <SpallsHurgenson> it sounds similar - in setting, if not mechanics - to that other system where you play gods and demigods; can't remember the name, starts with "A" I think :)
[04:20:16] <BadCoderFinger> You still have final say, of course.
[04:20:31] <BadCoderFinger> But the emphasis is on the story.
[04:20:50] <BadCoderFinger> Amber?
[04:21:13] <BadCoderFinger> Based on Roger Zelazny's books?
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[04:23:13] <SpallsHurgenson> no, no... it'll come to me
[04:23:57] <SpallsHurgenson> Exalted. Shuddup, I know it doesn't start with an "a" :)
[04:24:39] <BadCoderFinger> Oh, heh.
[04:24:56] <BadCoderFinger> I wanted to like Exalted, I really did. But ugh.
[04:25:26] <SpallsHurgenson> never tried it. never even saw the books, just read about the general concept :)
[04:26:40] <SpallsHurgenson> I generally prefer low-fantasy in my games anyway. No magic sword for you until you are at least third level (and then only the one, and it probably will have a curse on it :)
[04:26:44] <BadCoderFinger> I have the PDFs, and played a game.
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[04:29:33] <BadCoderFinger> Yeah, I prefer low fantasy to high fantasy.
[04:34:20] <SpallsHurgenson> anyway, total nerd here :)
[04:34:38] <BadCoderFinger> Heh, yeah, me too.
[04:35:18] * SpallsHurgenson charted his home network this evening, just for the heck of it :)
[04:36:09] <BadCoderFinger> What, just discovered nmap? Heh!
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[04:37:42] <SpallsHurgenson> no more along the a network diagram; gives me a nice - and pointless - picture of the systems and how they interconnect :)
[04:38:35] <SpallsHurgenson> not that it's really that complicated... but I made individual and unique icons for each computer :)
[04:39:53] <SpallsHurgenson> more art project than computer science, heh.
[04:40:32] <BadCoderFinger> Never underestimate the power of a good diagram.
[04:41:08] <SpallsHurgenson> yeah, but it's complete overkill for my little setup here at home :)
[04:41:30] <SpallsHurgenson> although it did give me pause to see how many computers I actually have hooked up to the thing :)
[04:42:49] <BadCoderFinger> Gotta run for the night, see you tomorrow!
[04:42:54] <SpallsHurgenson> take care
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[04:43:10] * SpallsHurgenson occupies himself by pushing random buttons
[04:48:29] * SpallsHurgenson regrets pushing that button
[04:58:55] * SpallsHurgenson apologizes to the people of Rochester, NY for pushing the red button
[05:21:07] <DashComma> [SoylentNews] - World's Highest Wind Turbine to Hover Over Alaska - http://sylnt.us - I'll-huff-and-I'll-puff
[05:31:55] <SpallsHurgenson> ehn, sounds like they are full of hot air with that thing...
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[05:37:48] <NCommander> Evening all
[05:37:57] <NCommander> Space_Man, you're from Rochester?
[05:38:05] <NCommander> Damn it, he's gone
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[05:59:26] <Konomi> he vanished into the night leaving only a rose
[06:12:46] <mrcoolbp> is mattie_p lurking?
[06:12:57] <mattie_p> I'm back now
[06:13:10] <mattie_p> I was disconnected earlier and somehow didn't auto-reconnect
[06:13:20] <mattie_p> didn't notice as it was family time
[06:13:23] <mattie_p> what's up?
[06:13:45] <mrcoolbp> just wondering, haven't seen you much.
[06:14:08] <mattie_p> well, most of the work being done is out of my league, so yes, I've mostly been lurking
[06:14:57] <mrcoolbp> I know what you mean, I got bored and became an editor = )
[06:15:29] <mrcoolbp> mattie_p: can you check the story I have going out in a few minutes?
[06:15:51] <mrcoolbp> (10 minutes)
[06:17:06] <mattie_p> yeah, sure
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[06:43:32] <SkyNet> Johannes! so good to see you
[06:45:09] <keplr> Angenehm
[06:46:21] <SkyNet> take any good pictures lately?
[06:47:15] <keplr> Haven't done much work since 1630
[06:48:27] <keplr> Anyone familiar with using screen with tmux
[06:49:03] <keplr> Through PuTTY
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[06:53:46] <SkyNet> rofl
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[07:00:18] <keplr> I had to help someon with a BYOD Windows 8 laptop today at work
[07:00:22] <keplr> ...it begins
[07:08:59] <crutchy> g'day soylent
[07:10:16] <keplr> Hallo.
[07:26:08] <jones> hello
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[08:07:30] <DashComma> [ksuhku] keplr, so, which distro did you install?
[08:10:39] <keplr> I used Ubuntu mini iso to install to an old Thinkcentre
[08:11:27] <keplr> It's become my favorite server OS
[08:11:54] <arti> nice, yay for linux
[08:13:28] <keplr> Very comprehensive repo, lightweight, and good installer
[08:14:05] <keplr> Using 136MB of RAM right now, just using a CLI over SSH but that's pretty good. It's running a Wiki, too.
[08:14:33] <keplr> CPU stays under 2%
[08:15:52] <DashComma> [ksuhku] GNU++
[08:15:52] <DashComma> [!] karma - gnu: 1
[08:16:02] <keplr> But I don't understand how screen works over ssh with tmux
[08:17:37] <ar> hm?
[08:17:49] <ar> screen → ssh somewhere → tmux?
[08:20:23] <DashComma> [SoylentNews] - New Dwarf Planets Found - http://sylnt.us - Should-totally-call-them-Dwarven-Planets
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[08:36:58] <keplr> I submitted this but I doubt it's newsworthy: │lo Link encap:Local Loopback
[08:37:58] <keplr> scheiss
[08:38:10] <keplr> https://www.youtube.com
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[09:41:24] <DashComma> [SoylentNews] - Newly Unsealed Docs in Illegal Wage-Theft Cartel - http://sylnt.us - but-everyone's-doing-it
[10:15:34] <crutchy> ooooh: https://www.youtube.com
[10:19:11] <crutchy> minegineering
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[11:10:31] <DashComma> [SoylentNews] - Measuring HIV Stigma at the Family Level - http://sylnt.us - Shame-and-Scandal-in-the-Family
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[13:05:55] <crutchy> hi bytram
[13:06:15] <bytram> crutchy, g'day!
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[14:20:55] <DashComma> [SoylentNews] - The Opensource Hardware Movement in Biology - http://sylnt.us - DIY-Science
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[14:32:00] <SoyCow5656> mooo
[14:32:20] <bytram|afk> mu mu?
[14:32:25] bytram|afk is now known as bytram
[14:32:40] <crutchy> hi bytram
[14:32:49] <crutchy> sorry missed you before
[14:32:49] <bytram> crutchy, g'day!
[14:32:59] <bytram> no worries!
[14:33:07] <crutchy> i was earba... err... eyebashing xlefay in ##
[14:33:15] <crutchy> :-)
[14:33:21] <bytram> lol!
[14:34:09] <crutchy> how you been?
[14:34:32] <bytram> busy, but well. You?
[14:35:11] <crutchy> fairly busy
[14:35:57] <crutchy> how goes your soylent stuff?
[14:35:58] <bytram> being busy beats being bored, no?
[14:36:18] <crutchy> it certainly does, although sometimes my brain likes turning off
[14:36:20] <bytram> still getting my head around things... it's a big beast.
[14:36:30] <crutchy> sometimes it turns off by its own self :-/
[14:36:39] <bytram> yup. A good meal and a good night's sleep work wonders.
[14:36:57] <crutchy> yeah
[14:37:02] * crutchy looks at clock
[14:37:21] * crutchy keeps time to himself :-P
[14:38:24] <bytram> hmmm, speaking of which... time to check the laundry and get a meal started.
[14:38:26] <bytram> cya later!
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[14:39:54] <crutchy> cya bytram
[14:40:04] <crutchy> i prolly should be in bed sleeping anyway
[14:40:32] <bytram> Sometimes I do my best sleeping at my desk. =)
[14:40:33] <bytram> cya
[14:43:05] <crutchy> lol
[14:43:08] <crutchy> cya matey
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[15:52:06] <DashComma> [SoylentNews] - Wireless Companies Fight for Their Futures - http://sylnt.us - follow-the-money
[16:41:41] <DashComma> [SoylentNews] - Youtube Blocked in Turkey after Erdogan Leaks - http://sylnt.us - 74.125.225.130
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[18:20:57] <DashComma> [SoylentNews] - Bionic Olympics to be Hosted in 2016 - http://sylnt.us - We-have-the-technology. || 3d-printed Skull Operation Successful - http://sylnt.us - We-can-rebuild-her...
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[19:01:26] <DashComma> [SoylentNews] - Guardian was Threatened with Closure over Snowden - http://sylnt.us - Fourth-Estate-Eviction
[19:06:03] * n1 sigh
[19:22:41] <IT_phreak> glen greenwald, GO
[19:22:54] <IT_phreak> did i spell his name right? if not, i apologize in advance ;D
[19:23:02] <IT_phreak> (just like summoning a pokemon)
[19:24:32] <n1> two n's i believe
[19:28:12] <n1> the british population couldn't give two shits about press freedom really
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[20:00:11] <DashComma> [SoylentNews] - Homeopathy Products Recalled - Antibiotic Fears - http://sylnt.us - blame-the-triffids
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[20:50:49] <DashComma> [SoylentNews] - Siemens Sues 100 Software Pirates - http://sylnt.us - playing-rough-with-the-big-boys
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[21:58:48] <crutchy> g'day soylent
[21:58:52] <arti> g'oop
[21:59:01] <crutchy> g'oop arti "-P
[21:59:08] <arti> how's it going dude?
[21:59:14] <crutchy> not bad
[21:59:18] <crutchy> first coffee time :-)
[21:59:26] <crutchy> u?
[22:00:19] <arti> had some sushi earlier, addressing some new features discussed yesterday with a client
[22:00:40] <arti> got some neat project ideas scouring some freelance websites
[22:01:43] <DashComma> [SoylentNews] - Asteroid with Ring System Discovered - http://sylnt.us - give-me-a-ring-sometime
[22:02:09] <crutchy> cool
[22:02:18] <crutchy> except for the suchi
[22:02:26] <crutchy> s/suchi/sushi/
[22:02:26] <SedBot> <crutchy> except for the sushi
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[22:03:36] <crutchy> i haven't been doin a lot of code stuff lately
[22:03:43] <crutchy> busy at work
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[22:07:43] <crutchy> what kinda ideas u had arti
[22:08:07] <crutchy> or are they secret squirrel projects?
[22:09:34] <crutchy> ideas for your transactiony thingy?
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[22:50:19] <DashComma> [SoylentNews] - Electricity from Infrared Light - http://sylnt.us - powered-by-invisible-light
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[23:10:34] <DashComma> [SoylentNews] - Siemens Sues 100 John Doe's - http://sylnt.us - playing-rough-with-the-big-boys
[23:20:42] <DashComma> [SoylentNews] - Siemens Sues 100 IP Addresses - http://sylnt.us - playing-rough-with-the-big-boys
[23:21:04] <n1> i'll get there in the end...
[23:25:08] <paulej72> we did 3 differnt versions of the tile for Siemens?
[23:26:01] <n1> i just changed it twiced, and amended the summary. i couldn't disagree with the modded up comments
[23:26:34] <bytram> n1, looks like it made it to the main page now. Much better!
[23:26:45] <n1> the original "pirates" title assumed guilt before any trial has happened
[23:26:52] <n1> and the summary refered to John Doe's
[23:26:59] <n1> when in the sources only "Doe" was used
[23:27:23] <n1> semantics but it seemed to merit changing anyway
[23:27:32] bytram is now known as bytram|away
[23:27:40] <n1> thanks bytram|away
[23:27:44] <n1> take it easy
[23:28:25] <bytram|away> need to take off; will try and make it back later.
[23:28:35] <bytram|away> n1, will do; you too!
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