#civ | Logs for 2015-05-16

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[09:32:34] <crutchy> ~civ
[09:32:35] <exec> http://sylnt.us
[09:35:16] <crutchy> ~civ status
[09:35:19] <exec> #civ crutchy => http://irciv.us.to
[09:35:19] <exec> #civ crutchy => 1/2, warrior, +100, (45,41)
[10:22:06] <crutchy> ~civ status 45 41
[10:22:10] <exec> coordinate 45,41 is fogged
[10:22:30] <crutchy> ~civ status 45 41
[10:22:33] <exec> status for coordinate 45,41: occupied by crutchy
[10:22:34] <exec> number of units occupying: 2
[10:23:15] <crutchy> ~civ status 45 42
[10:23:18] <exec> status for coordinate 45,42: occupied by crutchy
[10:23:18] <exec> city: fart
[10:23:18] <exec> number of units occupying: 0
[10:24:30] <crutchy> ~civ status 46 40
[10:24:33] <exec> status for coordinate 46,40: occupied by civ_test_player
[10:24:33] <exec> units: 1
[10:26:46] <crutchy> ~civ u
[10:26:49] <exec> #civ crutchy => successfully moved warrior up from (45,41) to (45,40)
[10:26:49] <exec> #civ crutchy => you moved a unit within the field of vision of player "civ_test_player"
[10:26:49] <exec> #civ crutchy => http://irciv.us.to
[10:26:50] <exec> #civ crutchy => 0/2, settler, +100, (45,41)
[10:27:29] <crutchy> ~civ status 45 41
[10:27:32] <exec> status for coordinate 45,41: occupied by crutchy
[10:27:32] <exec> units: 1
[10:27:48] <crutchy> ~civ status 44 41
[10:27:51] <exec> coordinate 44,41 is currently unoccupied
[10:40:41] <crutchy> ~civ status 44 41
[10:40:45] <exec> coordinate 44,41 is currently unoccupied
[10:41:53] <crutchy> ~civ status 44 41
[10:41:57] <exec> coordinate 44,41 (L) is currently unoccupied
[10:42:14] <crutchy> ~civ status 40 41
[10:42:17] <exec> coordinate 40,41 (O) is currently unoccupied
[10:42:24] <crutchy> ~civ status 40 -1
[10:42:27] <exec> coordinate 40,-1 is outside the map
[10:44:51] <crutchy> ~civ status butt magic
[10:44:54] <exec> error: coordinates must be two positive integers
[10:45:08] <crutchy> ~civ status butt
[10:45:12] <exec> syntax: [~civ] status [x y]
[10:45:18] <crutchy> ~civ status
[10:45:21] <exec> #civ crutchy => http://irciv.us.to
[10:45:22] <exec> #civ crutchy => 0/2, settler, +100, (45,41)
[10:47:16] <crutchy> ~civ l
[10:47:20] <exec> #civ crutchy => successfully moved settler left from (45,41) to (44,41)
[10:47:20] <exec> #civ crutchy => you moved a unit within the field of vision of player "civ_test_player"
[10:47:20] <exec> #civ crutchy => http://irciv.us.to
[10:47:20] <exec> #civ crutchy => 1/2, warrior, +100, (45,40)
[10:47:45] <crutchy> ~civ r
[10:47:50] <exec> #civ crutchy => move right failed for active unit (player "civ_test_player" has occupying unit)
[10:47:50] <exec> #civ crutchy => your warrior (health: 100) attacked civ_test_player's warrior (health: 100)
[10:47:50] <exec> #civ crutchy => 1/2, warrior, +100, (45,40)
[11:19:22] <crutchy> ~civ r
[11:19:24] <exec> #civ crutchy => move right failed for active unit (player "civ_test_player" has occupying unit)
[11:19:24] <exec> #civ crutchy => your warrior (health: 100) attacked civ_test_player's warrior (health: 100)
[11:19:24] <exec> #civ crutchy => 1/2, warrior, +100, (45,40)
[11:20:08] <crutchy> ~civ r
[11:20:11] <exec> #civ crutchy => move right failed for active unit (player "civ_test_player" has occupying unit)
[11:20:11] <exec> #civ crutchy => your warrior (health: 100) attacked civ_test_player's warrior (health: 100)
[11:20:11] <exec> #civ crutchy => 1/2, warrior, +100, (45,40)
[11:22:32] <crutchy> ~civ r
[11:22:34] <exec> #civ crutchy => move right failed for active unit (player "civ_test_player" has occupying unit)
[11:22:35] <exec> #civ crutchy => your warrior (health: 100) attacked civ_test_player's warrior (health: 100)
[11:22:35] <exec> #civ crutchy => 1/2, warrior, +100, (45,40)
[11:23:25] <crutchy> ~civ r
[11:23:27] <exec> error: map not ready
[11:23:49] <crutchy> ~civ r
[11:23:51] <exec> error: map not ready
[11:24:23] <crutchy> ~civ r
[11:24:24] <exec> error: map not ready
[11:24:57] <crutchy> ~buckets-list
[11:24:58] <exec> bucket list output to terminal
[11:24:58] <exec> bucket count: 256
[11:25:11] <crutchy> ~buckets-dump
[11:28:13] <crutchy> ~bucket IRCIV_GAME_#civ
[11:28:15] <exec> a:2:{s:7:"players";N;s:3:"map";N;}
[11:28:23] <crutchy> :<
[11:28:48] <crutchy> ~civ load-data
[11:28:49] <exec> game data for channel "#civ" loaded successfully
[11:29:31] <crutchy> ~bucket IRCIV_GAME_#civ
[11:29:33] <exec> a:2:{s:3:"map";a:3:{s:4:"cols";i:128;s:4:"rows";i:64;s:6:"coords";s:8192:"OOOOOOOOOLLLLLLLLOOOOLLLLLLLLLLLLLLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLOOOLOOOOOLLLOLLOOOOOOOOOOOOOOOOOOOOOOLOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLOOOOLLLLLLLLLLLLLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLOOOOOLLLLLLOOOOOOOOOOOOOOOOOOOLLOLLLOOOOOOOLLOOOOOOOOOOLLLLLLLLLLOOOLLLLLLLLLLLLLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLOOOLLLLLLLOLLLLOLOOOOOOOOOOOOLLLLLLLOOOOOLLLOO
[11:30:01] <crutchy> ~civ status
[11:30:04] <exec> #civ crutchy => http://irciv.us.to
[11:30:05] <exec> #civ crutchy => 1/2, warrior, +100, (45,41)
[11:30:28] <crutchy> ~civ u
[11:30:32] <exec> #civ crutchy => successfully moved warrior up from (45,41) to (45,40)
[11:30:32] <exec> #civ crutchy => you moved a unit within the field of vision of player "civ_test_player"
[11:30:32] <exec> #civ crutchy => http://irciv.us.to
[11:30:32] <exec> #civ crutchy => 0/2, settler, +100, (45,41)
[11:30:37] <crutchy> ~civ r
[11:30:40] <exec> #civ crutchy => successfully moved settler right from (45,41) to (46,41)
[11:30:41] <exec> #civ crutchy => you moved a unit within the field of vision of player "civ_test_player"
[11:30:42] <exec> #civ crutchy => http://irciv.us.to
[11:30:43] <exec> #civ crutchy => 1/2, warrior, +100, (45,40)
[11:31:04] <crutchy> ~civ save-data
[11:31:05] <exec> channel data file "../data/irciv/#civ" saved successfully
[11:31:05] <exec> irciv channel list file "../data/irciv/irciv_chan_list" saved successfully
[11:31:47] <crutchy> ~civ r
[11:31:48] <exec> #civ crutchy => move right failed for active unit (player "civ_test_player" has occupying unit)
[11:31:49] <exec> #civ crutchy => your warrior (health: 100) attacked civ_test_player's warrior (health: 100)
[11:31:49] <exec> #civ crutchy => 1/2, warrior, +100, (45,40)
[11:34:04] <crutchy> ~civ r
[11:34:05] <exec> #civ crutchy => move right failed for active unit (player "civ_test_player" has occupying unit)
[11:34:06] <exec> #civ crutchy => your warrior (health: 100) attacked civ_test_player's warrior (health: 100)
[11:34:06] <exec> #civ crutchy => 1/2, warrior, +100, (45,40)
[11:35:12] <crutchy> ~civ r
[11:35:14] <exec> #civ crutchy => move right failed for active unit (player "civ_test_player" has occupying unit)
[11:35:14] <exec> #civ crutchy => your warrior (health: 100) attacked civ_test_player's warrior (health: 100)
[11:35:14] <exec> #civ crutchy => 1/2, warrior, +100, (45,40)
[11:35:56] <crutchy> ~civ r
[11:35:57] <exec> #civ crutchy => move right failed for active unit (player "civ_test_player" has occupying unit)
[11:35:58] <exec> #civ crutchy => your warrior (health: 100) attacked civ_test_player's warrior (health: 100)
[11:35:58] <exec> #civ crutchy => 1/2, warrior, +100, (45,40)
[11:41:50] <crutchy> ~civ r
[11:41:52] <exec> error: map not ready
[11:42:24] <crutchy> something is definitely fucking up
[11:52:26] <crutchy> ~civ load-data
[11:52:27] <exec> game data for channel "#civ" loaded successfully
[11:52:31] <crutchy> ~civ r
[11:52:33] <exec> #civ crutchy => move right failed for active unit (player "civ_test_player" has occupying unit)
[11:52:33] <exec> #civ crutchy => your warrior (health: 100) attacked civ_test_player's warrior (health: 100)
[11:52:33] <exec> #civ crutchy => 1/2, warrior, +100, (45,40)
[11:53:36] <crutchy> ~civ r
[11:53:38] <exec> #civ crutchy => move right failed for active unit (player "civ_test_player" has occupying unit)
[11:53:38] <exec> #civ crutchy => your warrior (health: 100) attacked civ_test_player's warrior (health: 100)
[11:53:38] <exec> #civ crutchy => 1/2, warrior, +100, (45,40)
[11:54:03] <crutchy> ~civ r
[11:54:04] <exec> #civ crutchy => move right failed for active unit (player "civ_test_player" has occupying unit)
[11:54:04] <exec> #civ crutchy => your warrior (health: 100) attacked civ_test_player's warrior (health: 100)
[11:54:04] <exec> #civ crutchy => 1/2, warrior, +100, (45,40)
[11:57:44] <crutchy> ~civ r
[11:57:45] <exec> #civ crutchy => move right failed for active unit (player "civ_test_player" has occupying unit)
[11:57:45] <exec> #civ crutchy => your warrior (health: 71) attacked civ_test_player's warrior (health: 65)
[11:57:45] <exec> #civ crutchy => 1/2, warrior, +71, (45,40)
[11:58:01] <crutchy> ~civ r
[11:58:03] <exec> #civ crutchy => move right failed for active unit (player "civ_test_player" has occupying unit)
[11:58:03] <exec> #civ crutchy => your warrior (health: 93) attacked civ_test_player's warrior (health: 63)
[11:58:03] <exec> #civ crutchy => 1/2, warrior, +93, (45,40)
[11:58:34] <crutchy> ~civ r
[11:58:36] <exec> #civ crutchy => move right failed for active unit (player "civ_test_player" has occupying unit)
[11:58:36] <exec> #civ crutchy => your warrior (health: 93) attacked civ_test_player's warrior (health: 100)
[11:58:36] <exec> #civ crutchy => 1/2, warrior, +93, (45,40)
[11:59:18] <crutchy> ~civ r
[11:59:19] <exec> #civ crutchy => move right failed for active unit (player "civ_test_player" has occupying unit)
[11:59:19] <exec> #civ crutchy => your warrior (health: 67) attacked civ_test_player's warrior (health: 100)
[11:59:19] <exec> #civ crutchy => 1/2, warrior, +67, (45,40)
[11:59:24] <crutchy> ~civ r
[11:59:26] <exec> error: map not ready
[11:59:29] <crutchy> ~civ r
[11:59:31] <exec> error: map not ready
[11:59:42] <crutchy> fucking fucker buttfucker!
[12:00:01] * crutchy is too sleepy to be doing this
[12:00:18] <crutchy> ~civ load-data
[12:00:20] <exec> game data for channel "#civ" loaded successfully
[22:45:02] <crutchy> thin i might switch to using mysql to store game data, and rework the game data export format